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Platform Racing 3 Reborn
#21
(2015-08-19 15:19:28)Box Wrote:
(2015-08-19 14:52:17)isokissa3 Wrote: 1. Recreating? Is this joke? Who even remembers what did they look like? Big Grin Ofc similar ones is cool but nobody cant remember how they actually did look and if you watch on youtube its slow procress to even copy the level and many them uses custom blocks, so I would like to see new ones Tongue Some basic levels first like, control tutorial for news and some maps based to only one block 2. I was just searching internet and found the .swf file and then decompiled it and fixed it up Smile
Awesome! i might make a level or two if i get around to it. Also, silly me i just realised i already have the .swf from ages ago xD I just gotta find out how to decompile it correctly and get the game to work in flash
You can't get it work if you don't know C# / ActionScript 3.0 when you decompile it source code is a bit broken and you need fix it, and you need then some coding skills Tongue
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#22
(2015-08-19 15:21:18)isokissa3 Wrote: You can't get it work if you don't know C# / ActionScript 3.0 when you decompile it source code is a bit broken and you need fix it, and you need then some coding skills Tongue
Ok scrap that i know next to nothing about coding xD
I'll stick with designing or whatever
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#23
(2015-08-19 15:21:18)isokissa3 Wrote: You can't get it work if you don't know C# / ActionScript 3.0
How would you use C# to edit a .swf, exactly?
In other words, what's the task that only C# can perform here?
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#24
(2015-08-19 16:50:18)aaaaaa123456789 Wrote:
(2015-08-19 15:21:18)isokissa3 Wrote: You can't get it work if you don't know C# / ActionScript 3.0
How would you use C# to edit a .swf, exactly? In other words, what's the task that only C# can perform here?
ActionScript is almost like C# Tongue Slash means "or"(?) Big Grin
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

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#25
I have the full game here https://drive.google.com/file/d/0B568VXC...EtkSmdUeEE
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#26
(2015-08-19 17:01:59)ProClifo Wrote: I have the full game here https://drive.google.com/file/d/0B568VXC...EtkSmdUeEE
Whats different between PR3 game.swf, PR3 New Mode.swf and pr3-5-20-11-1 (swfdump).swf

EDIT: Looked it out,
PR3 game.swf -> Preloader
New Mode.swf -> (Edited) pr3-5-20-11-1 (swfdump).swf
pr3-5-20-11-1 (swfdump).swf -> Same as mine but different background Tongue
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

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#27
I find the lack of comic sans disturbing lol great job.
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#28
There was small glitch with custom blocks that you ware able to save with same name without replacing old block and making new one with same name, its fixed now Smile
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

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#29
It's indeed very good Smile
Do keep contact with us before adding stuff in the game, it's a good chance of having people interested in your project: don't waste it!

Besides do you guys think it'll work in kongregate yes or no? It would definitely bring in a lotta people Smile
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#30
(2015-08-19 18:35:44)Ilraon Wrote: It's indeed very good Smile Do keep contact with us before adding stuff in the game, it's a good chance of having people interested in your project: don't waste it! Besides do you guys think it'll work in kongregate yes or no? It would definitely bring in a lotta people Smile

It should work on kongragate If I make all API stuff work with kongragate and with my website. I would need to do register page for kongragate users and then maybe possible to link it to kongragate account so no need enter login details. Its going be bit messy stuff Tongue
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

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#31
(2015-08-19 18:44:39)isokissa3 Wrote:
(2015-08-19 18:35:44)Ilraon Wrote: It's indeed very good Smile Do keep contact with us before adding stuff in the game, it's a good chance of having people interested in your project: don't waste it! Besides do you guys think it'll work in kongregate yes or no? It would definitely bring in a lotta people Smile

It should work on kongragate If I make all API stuff work with kongragate and with my website. I would need to do register page for kongragate users and then maybe possible to link it to kongragate account so no need enter login details. Its going be bit messy stuff Tongue

Don't rush it. I was referring to the fact PR3's owners might still have a look around kongregate when they're bored
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#32
(2015-08-19 18:59:43)Ilraon Wrote:
(2015-08-19 18:44:39)isokissa3 Wrote:
(2015-08-19 18:35:44)Ilraon Wrote: It's indeed very good Smile Do keep contact with us before adding stuff in the game, it's a good chance of having people interested in your project: don't waste it! Besides do you guys think it'll work in kongregate yes or no? It would definitely bring in a lotta people Smile
It should work on kongragate If I make all API stuff work with kongragate and with my website. I would need to do register page for kongragate users and then maybe possible to link it to kongragate account so no need enter login details. Its going be bit messy stuff Tongue
Don't rush it. I was referring to the fact PR3's owners might still have a look around kongregate when they're bored
Only Jiggmin did own PR3? I don't think he have anything against my project because PR3 is anyway down and I don't say I own it Tongue

EDIT: I don't do Kongregate support before I get all other stuff ready
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

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#33
Okay so here's the story about PR3 ownership.
  • Jiggmin sold the rights to Sparkworkz who were a sub division of Inxile entertainment.
  • We know that the code is Jiggmin's work.
  • The art was sub-contracted to an employee of Sparkworkz, I cannot remember her name, but she was active on the Sparkworkz forum for a little while. She was responsible for all the standard blocks, except the PR2 set, all the hats, body parts and backgrounds.
  • Inxile laid off most of the workers from Sparkworkz, this included Jiggmin's liaison, so he couldn't update the game. Also Captain_Sparkworkz and everyone except one guy who was working on maintenance on the website. (And doing a shit job)
  • Revenue fell as a result of extensive downtime. Which led to Inxile finally closing Sparkworkz. PR3 wasn't deemed profitable and due to the block editor, required too much upkeep in server costs.
  • Jiggmin contacted Inxile about the rights of the game and apparantly they had an agreement that Jiggmin could release it if everything from Sparkworkz was stripped from the game. Which in this case is art, Sparkworkz branding etc.

So if you want to release the game on Kongregate you need to replace the art assets. That's not going to be trivial to do, but luckily there are plenty of artists on the forum and even more block creators.
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#34
@new campaign idea:
I'm fully in favor of a new campaign though considering some of the people who have had their levels be part of the original PR3 campaign in the past are on this very forum maybe they could be asked if they want to renew their spot with a new level entry? idk
If not that's alright too

I'm feeling a bit iffy over taking a large chunk of someone else's work (even with replacing the art assets) and uploading it onto Kong but not much I can do against it lol.
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#35
Registered. Can't wait for this! ^u^
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#36
(2015-08-19 19:44:57)FinalCheetah Wrote: So if you want to release the game on Kongregate you need to replace the art assets. That's not going to be trivial to do, but luckily there are plenty of artists on the forum and even more block creators.

You would also need Jiggmin's permission, of course.
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#37
(2015-08-19 23:10:25)Ringstaart Wrote:
(2015-08-19 19:44:57)FinalCheetah Wrote: So if you want to release the game on Kongregate you need to replace the art assets. That's not going to be trivial to do, but luckily there are plenty of artists on the forum and even more block creators.
You would also need Jiggmin's permission, of course.

Honestly, if Jiggmin didn't approve of it, it'd force him to come out of being dead and make a statement.
I would consider a win either way.

Also this is a glorious project and I approve of it.
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#38
(2015-08-19 23:10:25)Ringstaart Wrote:
(2015-08-19 19:44:57)FinalCheetah Wrote: So if you want to release the game on Kongregate you need to replace the art assets. That's not going to be trivial to do, but luckily there are plenty of artists on the forum and even more block creators.

You would also need Jiggmin's permission, of course.
If I recall, Jiggmin actually gave permission for the art assets to be changed and the game to be repackaged. There was a project that never really took off because everyone that said would help had absolutely no experience. Of course that doesn't mean he would approve of *this* project.
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#39
you could chages the art of the pr3 logo into pr3rb
and fix the blocks..

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#40
A few bugs I noticed:
Code:
Movement:
Sound effects cut off (as others have said)
Super Jump animation looks off

Blocks:
Can't delete blocks
All default block names are currently "null"
Blocks appear oldest->newest when it'd make more sense to be newest->oldest
There's no glowing things(idk how to describe) on move blocks.

Levels:
Can't delete levels
Oldest->newest should be newest->oldest

Items:
When holding mine it doesn't appear in hand
When holding block it doesn't appear in hand
Jetpack sound never stops
Shield sound never stops

Loading:
Not really a bug but loading levels overall seems a lot slower than the old pr3.
Both loading the blocks and the bg seperatly both seem slightly slower.
(At least according to my memory of pr3)


Also on a side note: Evil Aliens is pure ear rape. Though they probably were in the original pr3 too.

Just listing these 4 reference.
Not trying to lower morale because I really love this.

Even considering all these bugs, it still feels like the old pr3.
Even if some of these bugs never get fixed it'd still be great.

Gladly will make levels once this starts getting more refined.
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