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Count to 100 before ax6 comes in
9

He's still here
[Image: tw2m4pN.png] All Hail Shanaroo
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Hey no, Tuxi, e'scuse me.
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hm?
[Image: tw2m4pN.png] All Hail Shanaroo
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ten
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(2018-11-24 22:47:16)Tank Titanium Wrote: I'm bringing this game back. He can't possibly still be around here... can he? This place is on its last couple of legs!

I'm no Jiggmin
If you need to contact me for any reason, or if you have any questions, concerns, problems or requests, message me here or email me at aaaaaa123456789@acidch.at.

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haon
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(2018-11-26 08:57:04)aaaaaa123456789 Wrote:
(2018-11-24 22:47:16)Tank Titanium Wrote: I'm bringing this game back. He can't possibly still be around here... can he? This place is on its last couple of legs!

I'm no Jiggmin

Nah, you're better. By the way, do you host your own Acid Discord server? 
I haven't seen a live Acidchat in forever... the TankBox community server doesn't count.
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3?
[Image: PaltryAccomplishedFritillarybutterfly-small.gif][Image: fdc08be2fe46efadf3e01fc5805eacaf.gif]

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4.
It's like asking for a slight hint of apocalypse.

[Image: clTS76F.jpg]
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cúig
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(2018-12-04 03:28:20)Tank Titanium Wrote:
(2018-11-26 08:57:04)aaaaaa123456789 Wrote:
(2018-11-24 22:47:16)Tank Titanium Wrote: I'm bringing this game back. He can't possibly still be around here... can he? This place is on its last couple of legs!

I'm no Jiggmin

Nah, you're better. By the way, do you host your own Acid Discord server? 
I haven't seen a live Acidchat in forever... the TankBox community server doesn't count.

Nope!
If you need to contact me for any reason, or if you have any questions, concerns, problems or requests, message me here or email me at aaaaaa123456789@acidch.at.

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1
[Image: PaltryAccomplishedFritillarybutterfly-small.gif][Image: fdc08be2fe46efadf3e01fc5805eacaf.gif]

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Leedle leedle leedle lee.
It's like asking for a slight hint of apocalypse.

[Image: clTS76F.jpg]
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(10)3
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2^2
I don't have a sicknature
YouTube (original music) | Newgrounds (games)
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Code:
#include<iostream>
using namespace std;

int main()
{
char c=53;
cout << c << endl;
return 0;
}
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Code:
//Reel Variables 1//
global.reel_1_spin_symbol = irandom_range(1,10000);
global.reel_1_spin_count = global.reel_1_spin_count + 1;
global.reel_1_without_scatter = global.reel_1_without_scatter + 1;
//Reel 1 Spin Symbol//
if (global.reel_1_spin_count < 8) then
{
   if (global.reel_1_spin_symbol < 501 and global.reel_1_without_scatter > 3) then
   {
   sprite_index = spr_scatter_spin;
   global.reel_1_without_scatter = 0;
   } else
   {
       if (global.reel_1_spin_symbol < 501 and global.reel_1_without_scatter < 4) {sprite_index = spr_koneko_spin;}
       if (500 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 1401 ) {sprite_index = spr_ryuko_spin_temp;}
       if (1400 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 2301 ) {sprite_index = spr_mako_spin;}
       if (2300 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 3201 ) {sprite_index = spr_koneko_spin;}
       if (3200 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 4101 ) {sprite_index = spr_rin_spin;}
       if (4100 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 5001 ) {sprite_index = spr_xenovia_spin;}
       if (5000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 6001 ) {sprite_index = spr_a_spin;}
       if (6000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 7001 ) {sprite_index = spr_k_spin;}
       if (7000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 8001 ) {sprite_index = spr_q_spin;}
       if (8000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 9001 ) {sprite_index = spr_j_spin;}
       if (9000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 10001 ) {sprite_index = spr_10_spin;}
   }
}
//Check Spin Count - DOWN//
if (global.reel_1_spin_count = 8) then
   {
   if (global.reel_1_scatter = 1 and global.reel_1_scatpos = 3) then {sprite_index = spr_scatter_spin;
   global.reel_1_without_scatter = 0;
   } else
       {
       if (0 < global.reel_1_down and global.reel_1_down < 501 ) {sprite_index =  spr_scatter_spin;}
       if (500 < global.reel_1_down and global.reel_1_down < 1401 ) {sprite_index = spr_ryuko_spin_temp;}
       if (1400 < global.reel_1_down and global.reel_1_down < 2301 ) {sprite_index = spr_mako_spin;}
       if (2300 < global.reel_1_down and global.reel_1_down < 3201 ) {sprite_index = spr_koneko_spin;}
       if (3200 < global.reel_1_down and global.reel_1_down < 4101 ) {sprite_index = spr_rin_spin;}
       if (4100 < global.reel_1_down and global.reel_1_down < 5001 ) {sprite_index = spr_xenovia_spin;}
       if (5000 < global.reel_1_down and global.reel_1_down < 6001 ) {sprite_index = spr_a_spin;}
       if (6000 < global.reel_1_down and global.reel_1_down < 7001 ) {sprite_index = spr_k_spin;}
       if (7000 < global.reel_1_down and global.reel_1_down < 8001 ) {sprite_index = spr_q_spin;}
       if (8000 < global.reel_1_down and global.reel_1_down < 9001 ) {sprite_index = spr_j_spin;}
       if (9000 < global.reel_1_down and global.reel_1_down < 10001 ) {sprite_index = spr_10_spin;}
       }
   }
//Check Spin Count - MID//
if (global.reel_1_spin_count = 9) then
   {
   if (global.reel_1_scatter = 1 and global.reel_1_scatpos = 2) then {sprite_index = spr_scatter_spin;
   global.reel_1_without_scatter = 0;
   } else
       {
       if (0 < global.reel_1_mid and global.reel_1_mid < 501 ) {sprite_index =  spr_scatter_spin;}
       if (500 < global.reel_1_mid and global.reel_1_mid < 1401 ) {sprite_index = spr_ryuko_spin_temp;}
       if (1400 < global.reel_1_mid and global.reel_1_mid < 2301 ) {sprite_index = spr_mako_spin;}
       if (2300 < global.reel_1_mid and global.reel_1_mid < 3201 ) {sprite_index = spr_koneko_spin;}
       if (3200 < global.reel_1_mid and global.reel_1_mid < 4101 ) {sprite_index = spr_rin_spin;}
       if (4100 < global.reel_1_mid and global.reel_1_mid < 5001 ) {sprite_index = spr_xenovia_spin;}
       if (5000 < global.reel_1_mid and global.reel_1_mid < 6001 ) {sprite_index = spr_a_spin;}
       if (6000 < global.reel_1_mid and global.reel_1_mid < 7001 ) {sprite_index = spr_k_spin;}
       if (7000 < global.reel_1_mid and global.reel_1_mid < 8001 ) {sprite_index = spr_q_spin;}
       if (8000 < global.reel_1_mid and global.reel_1_mid < 9001 ) {sprite_index = spr_j_spin;}
       if (9000 < global.reel_1_mid and global.reel_1_mid < 10001 ) {sprite_index = spr_10_spin;}
       }
   }
//Check Spin Count - UP//
if (global.reel_1_spin_count = 10) then
   {
   if (global.reel_1_scatter = 1 and global.reel_1_scatpos = 1) then {sprite_index = spr_scatter_spin;
   global.reel_1_without_scatter = 0;
   } else
       {
       if (0 < global.reel_1_up and global.reel_1_up < 501 ) {sprite_index = spr_scatter_spin;}
       if (500 < global.reel_1_up and global.reel_1_up < 1401 ) {sprite_index = spr_ryuko_spin_temp;}
       if (1400 < global.reel_1_up and global.reel_1_up < 2301 ) {sprite_index = spr_mako_spin;}
       if (2300 < global.reel_1_up and global.reel_1_up < 3201 ) {sprite_index = spr_koneko_spin;}
       if (3200 < global.reel_1_up and global.reel_1_up < 4101 ) {sprite_index = spr_rin_spin;}
       if (4100 < global.reel_1_up and global.reel_1_up < 5001 ) {sprite_index = spr_xenovia_spin;}
       if (5000 < global.reel_1_up and global.reel_1_up < 6001 ) {sprite_index = spr_a_spin;}
       if (6000 < global.reel_1_up and global.reel_1_up < 7001 ) {sprite_index = spr_k_spin;}
       if (7000 < global.reel_1_up and global.reel_1_up < 8001 ) {sprite_index = spr_q_spin;}
       if (8000 < global.reel_1_up and global.reel_1_up < 9001 ) {sprite_index = spr_j_spin;}
       if (9000 < global.reel_1_up and global.reel_1_up < 10001 ) {sprite_index = spr_10_spin;}
       }
   }
//Check Spin Count - END//
if (global.reel_1_spin_count = 11) then
{
instance_create(obj_invis_hitbox_a1.x,obj_invis_hitbox_a1.y,obj_invis_hitbox_long);
}
6?
<(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)>

JOIN THE ACID RPG FORUM GAME - http://forums.acidch.at/showthread.php?tid=7142
        [Image: 89768-7c131e8d4dd209374f544d74adc5aaa8.jpg]
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X Finds Out His Value Wrote:Oh, X equals seven so I'm seven!
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(2018-12-17 00:58:26)IcyMind Wrote:
Code:
//Reel Variables 1//
global.reel_1_spin_symbol = irandom_range(1,10000);
global.reel_1_spin_count = global.reel_1_spin_count + 1;
global.reel_1_without_scatter = global.reel_1_without_scatter + 1;
//Reel 1 Spin Symbol//
if (global.reel_1_spin_count < 8) then
{
   if (global.reel_1_spin_symbol < 501 and global.reel_1_without_scatter > 3) then
   {
   sprite_index = spr_scatter_spin;
   global.reel_1_without_scatter = 0;
   } else
   {
       if (global.reel_1_spin_symbol < 501 and global.reel_1_without_scatter < 4) {sprite_index = spr_koneko_spin;}
       if (500 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 1401 ) {sprite_index = spr_ryuko_spin_temp;}
       if (1400 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 2301 ) {sprite_index = spr_mako_spin;}
       if (2300 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 3201 ) {sprite_index = spr_koneko_spin;}
       if (3200 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 4101 ) {sprite_index = spr_rin_spin;}
       if (4100 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 5001 ) {sprite_index = spr_xenovia_spin;}
       if (5000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 6001 ) {sprite_index = spr_a_spin;}
       if (6000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 7001 ) {sprite_index = spr_k_spin;}
       if (7000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 8001 ) {sprite_index = spr_q_spin;}
       if (8000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 9001 ) {sprite_index = spr_j_spin;}
       if (9000 < global.reel_1_spin_symbol and global.reel_1_spin_symbol < 10001 ) {sprite_index = spr_10_spin;}
   }
}
//Check Spin Count - DOWN//
if (global.reel_1_spin_count = 8) then
   {
   if (global.reel_1_scatter = 1 and global.reel_1_scatpos = 3) then {sprite_index = spr_scatter_spin;
   global.reel_1_without_scatter = 0;
   } else
       {
       if (0 < global.reel_1_down and global.reel_1_down < 501 ) {sprite_index =  spr_scatter_spin;}
       if (500 < global.reel_1_down and global.reel_1_down < 1401 ) {sprite_index = spr_ryuko_spin_temp;}
       if (1400 < global.reel_1_down and global.reel_1_down < 2301 ) {sprite_index = spr_mako_spin;}
       if (2300 < global.reel_1_down and global.reel_1_down < 3201 ) {sprite_index = spr_koneko_spin;}
       if (3200 < global.reel_1_down and global.reel_1_down < 4101 ) {sprite_index = spr_rin_spin;}
       if (4100 < global.reel_1_down and global.reel_1_down < 5001 ) {sprite_index = spr_xenovia_spin;}
       if (5000 < global.reel_1_down and global.reel_1_down < 6001 ) {sprite_index = spr_a_spin;}
       if (6000 < global.reel_1_down and global.reel_1_down < 7001 ) {sprite_index = spr_k_spin;}
       if (7000 < global.reel_1_down and global.reel_1_down < 8001 ) {sprite_index = spr_q_spin;}
       if (8000 < global.reel_1_down and global.reel_1_down < 9001 ) {sprite_index = spr_j_spin;}
       if (9000 < global.reel_1_down and global.reel_1_down < 10001 ) {sprite_index = spr_10_spin;}
       }
   }
//Check Spin Count - MID//
if (global.reel_1_spin_count = 9) then
   {
   if (global.reel_1_scatter = 1 and global.reel_1_scatpos = 2) then {sprite_index = spr_scatter_spin;
   global.reel_1_without_scatter = 0;
   } else
       {
       if (0 < global.reel_1_mid and global.reel_1_mid < 501 ) {sprite_index =  spr_scatter_spin;}
       if (500 < global.reel_1_mid and global.reel_1_mid < 1401 ) {sprite_index = spr_ryuko_spin_temp;}
       if (1400 < global.reel_1_mid and global.reel_1_mid < 2301 ) {sprite_index = spr_mako_spin;}
       if (2300 < global.reel_1_mid and global.reel_1_mid < 3201 ) {sprite_index = spr_koneko_spin;}
       if (3200 < global.reel_1_mid and global.reel_1_mid < 4101 ) {sprite_index = spr_rin_spin;}
       if (4100 < global.reel_1_mid and global.reel_1_mid < 5001 ) {sprite_index = spr_xenovia_spin;}
       if (5000 < global.reel_1_mid and global.reel_1_mid < 6001 ) {sprite_index = spr_a_spin;}
       if (6000 < global.reel_1_mid and global.reel_1_mid < 7001 ) {sprite_index = spr_k_spin;}
       if (7000 < global.reel_1_mid and global.reel_1_mid < 8001 ) {sprite_index = spr_q_spin;}
       if (8000 < global.reel_1_mid and global.reel_1_mid < 9001 ) {sprite_index = spr_j_spin;}
       if (9000 < global.reel_1_mid and global.reel_1_mid < 10001 ) {sprite_index = spr_10_spin;}
       }
   }
//Check Spin Count - UP//
if (global.reel_1_spin_count = 10) then
   {
   if (global.reel_1_scatter = 1 and global.reel_1_scatpos = 1) then {sprite_index = spr_scatter_spin;
   global.reel_1_without_scatter = 0;
   } else
       {
       if (0 < global.reel_1_up and global.reel_1_up < 501 ) {sprite_index = spr_scatter_spin;}
       if (500 < global.reel_1_up and global.reel_1_up < 1401 ) {sprite_index = spr_ryuko_spin_temp;}
       if (1400 < global.reel_1_up and global.reel_1_up < 2301 ) {sprite_index = spr_mako_spin;}
       if (2300 < global.reel_1_up and global.reel_1_up < 3201 ) {sprite_index = spr_koneko_spin;}
       if (3200 < global.reel_1_up and global.reel_1_up < 4101 ) {sprite_index = spr_rin_spin;}
       if (4100 < global.reel_1_up and global.reel_1_up < 5001 ) {sprite_index = spr_xenovia_spin;}
       if (5000 < global.reel_1_up and global.reel_1_up < 6001 ) {sprite_index = spr_a_spin;}
       if (6000 < global.reel_1_up and global.reel_1_up < 7001 ) {sprite_index = spr_k_spin;}
       if (7000 < global.reel_1_up and global.reel_1_up < 8001 ) {sprite_index = spr_q_spin;}
       if (8000 < global.reel_1_up and global.reel_1_up < 9001 ) {sprite_index = spr_j_spin;}
       if (9000 < global.reel_1_up and global.reel_1_up < 10001 ) {sprite_index = spr_10_spin;}
       }
   }
//Check Spin Count - END//
if (global.reel_1_spin_count = 11) then
{
instance_create(obj_invis_hitbox_a1.x,obj_invis_hitbox_a1.y,obj_invis_hitbox_long);
}
6?

Damn this code is ugly
If you need to contact me for any reason, or if you have any questions, concerns, problems or requests, message me here or email me at aaaaaa123456789@acidch.at.

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