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Acid Skyscraper
Floor 201 has a bunch of furries and otakus. They slowly approach you...
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Floor 202 has 202 people permanently doing handstands
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Floor 203 has a television with an NES hooked up to it. The only game is in the system, and it's Little Red Hood. It's a horrible game, but there's a wizard blocking entry to the next floor until you beat it. There's also a table with snacks, pulled pork sandwiches, and refreshments. That's nice at least.
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Floor 204 is filled with all the other games AVGN has reviewed
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Floor 205 has a bunch of skunks ready to be used as flamethrowers or grenades.
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Floor 206 has 48294824 level 2 armours
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Floor 207 has an old smelly left shoe on a pedestal
I don't have a sicknature
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Floor 208 is an exact replica of the ground floor. You can even walk out the front doors — attempt that, and you will find that while you're for some reason not falling, you're still hovering 208 floors above ground.
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Floor 209 is a strange room indeed. It is poorly-lit, and is really big. It's almost like a labyrinth to the next floor. You keep hearing whispers saying "Turn back now, or you will regret it." You notice a bouncy blue ball on the floor in one of the dead ends. You pick it up. The voice gets louder and agitated. "Leave Francine there!!!" Is the bouncy blue ball named Francine? Who is that person whispering that's echoing across the floor? Startled, you decide to put the bouncy blue ball back where it was. It is storming outside. It is a very eerie ambiance. The floorboard you're walking on creaks, and there's lots of cobwebs. You notice a rat eating what looks to be a breadcrumb. The rat turns and looks at you. Is the rat the one with the whispering voice? No, it's just an innocent rat. How did a rat get so many floors up? As you ponder that question, you hear a loud thumping noise. You spend 20 minutes going through the labyrinth trying to make your way over to it. It's a young girl with long black hair. You can't see her face. It's the source of the whispering voice. "You are foolish to have come here." There is some kind of trapdoor on the floor, and you hear muffled screaming and thumping. That's what you were hearing. Is she keeping someone here? You're so afraid for your life that you run away. There's got to be a staircase or elevator to the next floor somewhere in this floor! You see a hot dog wrapped in tinfoil sitting on a rusty bench. You're too afraid to eat it. It's hard to trust anything on this floor. Finally, you find a room with a rope. Is it a trapdoor? You hear footsteps creeping towards you. You don't have any time to decide, and hastily pull the rope. A ladder to the next floor appears out of the ceiling, and you climb up.
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Floor 210: If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.

God save you if you hear something wandering around nearby, because it sure as hell has heard you.
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