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[PR3] Issue tracker
#1
Bug 
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Offical thread to report all issues regarding to Platform Racing 3 and keep track of them. Please do not post about issues below;

Open issues:
  • Some of the ghost players in the singleplayer campaign wear alien head when they're supposed to look different.
  • LOTD breaks sometimes
Closed issues:
  • Bow error spam
  • Evil aliens not showing up outside editor
  • Multiple hats on KOTH gives error spam
  • Hosting multiple levels at once
  • Finishing level before it starts gives full spirit (Exploit)
  • Hats broken on campaign
  • Pirate hat effect stays after losing the hat
  • Mouse wheel again broken on google chrome
  • Searching levels sorting by rating shows an error
  • Game time not sometimes set (KOTH only)
  • Cut off jumping sound
  • WASD in the level editor, block editor and while spectating.
  • Background drawing fails to complete sometimes (Needs more testing)
  • Player list sometimes gets error
  • LOTD effected from ignored players
  • LOTD breaking sometimes
  • You would get error sometimes when going to level editor
  • Donators ware able to host unpublished levels
  • Evil aliens error message
  • Error on disconnection
  • Campaign runs weren't ordered by fastest run
  • Now u can enter 9 and 0 to max players box
  • Fix a lot typos
  • Guests don't have randomized outfit
  • Block categories are not in alphabetical order
  • Player count is not set to 0 after server shutdowns
  • Friends aren't updated server side instantly
  • Password field is visible after failure on login
  • Unable to test KOTH on level editor
  • Snail hat gives immunity on KOTH
  • Hat attack not giving exp correctly
  • Level editor stat slider max will now be changed after touching custom stat block
  • Fixed block editor side panel not saving if you did not save right away

Requests:
  • Make proper system to provide community-picked LOTD [Not picked]
  • An in-game user account panel, where you can change email & password.
Not a bug:
  • /namecolor clears after logout
Not accepting:
  • Requests to increase part drops
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

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#2
My issues:

Bow errors.

Evil aliens not showing up outside editor.

Cut off jumping sound.
                  [Image: 2Hi.svg]
                     Play Carla's Escape        Play Bubble Buddy      Play XG Prototype's Awakening
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#3
When I log off after I color my name, it resets. Also, the lotd should be community-picked.
[Image: 59DSXOk.jpg]
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#4
I'll say one that nobody has mentioned yet. Some of the ghost players in the singleplayer campaign wear alien head when they're supposed to look different.
[Image: 672f9dd83cc05845094415510a29d97f.png]
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#5
Hmm, quite a few bugs, and a request.

Bugs i'm experiencing:
- Agreed. Aliens not showing up on Multiplayer.
- Impervious blocks are still vulnerable to alien blasts.

Request:
- Is the percentage of dropping parts increased already? Or.. still untouched?
COLDPLAY

Yep. The one and only.
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#6
Bow & Arrow issues on my side.

The game spams error boxes so fast that I'm not able to close everything. It keeps multiplying, leaving me with only one option: to refresh the page ang log back in :/
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#7
Updated OP

(2016-09-08 10:18:21)ColdPlay Wrote: Request:
- Is the percentage of dropping parts increased already? Or.. still untouched?

Yes, read the main thread to keep up with news.
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

If you do enjoy minecraft content try out this: https://www.youtube.com/playlist?list=PL...o57OGMOdCU
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#8
(2016-09-07 14:38:31)isokissa3 Wrote: Not a bug:
Impervious blocks are vulnerable to alien blasts.

How is this not a bug? Under what reasoning is it a good idea to let aliens destroy impervious blocks?
Finish blocks were made impervious for this very reason!
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#9
(2016-09-08 13:15:22)Suuper Wrote:
(2016-09-07 14:38:31)isokissa3 Wrote: Not a bug: Impervious blocks are vulnerable to alien blasts.
How is this not a bug? Under what reasoning is it a good idea to let aliens destroy impervious blocks? Finish blocks were made impervious for this very reason!
It uses different function to destroy it, looks like its meant to be like that
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

If you do enjoy minecraft content try out this: https://www.youtube.com/playlist?list=PL...o57OGMOdCU
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#10
(2016-09-08 13:50:58)isokissa3 Wrote:
(2016-09-08 13:15:22)Suuper Wrote:
(2016-09-07 14:38:31)isokissa3 Wrote: Not a bug: Impervious blocks are vulnerable to alien blasts.
How is this not a bug? Under what reasoning is it a good idea to let aliens destroy impervious blocks? Finish blocks were made impervious for this very reason!
It uses different function to destroy it, looks like its meant to be like that

It's not meant to be that way, it was never like that before.
(2016-06-08 14:42:56)aaaaaa123456789 Wrote: Poitical correctness has gone too damn far, and then some.

>Deleates all posts discussing downsides of uncontrolled immigration.
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#11
I can't zoom using the mouse wheel after a game
(2016-06-08 14:42:56)aaaaaa123456789 Wrote: Poitical correctness has gone too damn far, and then some.

>Deleates all posts discussing downsides of uncontrolled immigration.
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#12
One thing though. The campaign level's records are set to 0.01 seconds, makes it so impossible. Any way to fix it? Thanks.
COLDPLAY

Yep. The one and only.
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#13
(2016-09-10 03:09:24)ColdPlay Wrote: One thing though. The campaign level's records are set to 0.01 seconds, makes it so impossible. Any way to fix it? Thanks.

Those are simply levels for which no records have been set yet.
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#14
(2016-09-10 03:09:24)ColdPlay Wrote: One thing though. The campaign level's records are set to 0.01 seconds, makes it so impossible. Any way to fix it? Thanks.

This only applies to some campaign levels; the recently added ones (Arctic Adventure, Windows 95, that other level) are meant to be like that as the medal times haven't been set. I hope they are, soon.
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#15
My point exactly. Explained alr why no times have been set for those levels yet.
COLDPLAY

Yep. The one and only.
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#16
(2016-09-10 04:41:36)ColdPlay Wrote: My point exactly. Explained alr why no times have been set for those levels yet.

It's probably because there's been debate over PR3's past medal-to-prize system, and how people are generally displeased with it. We haven't really come up with a perfect solution that would make everyone happy, so for the moment, it's probably going to stay this way for a while until something's settled.
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#17
ERROR! PLEASE COPY EVERYTHING INSIDE THIS MESSAGE POPUP AND REPORT IT TO FORUMS!


TypeError: Error #1009
at com.jiggmin.pr3.game::GamePage/localLoseHat()
at com.jiggmin.pr3.game::MatchPage/localLoseHat()
at com.jiggmin.pr3.game::GameTimer/tick()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/tick()

got a million of these after finishing koth which had 2 crown hats, kept poppuing up new errors like once per second.
(2016-06-08 14:42:56)aaaaaa123456789 Wrote: Poitical correctness has gone too damn far, and then some.

>Deleates all posts discussing downsides of uncontrolled immigration.
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#18
(2016-09-10 08:53:17)Tebbe Wrote: ERROR! PLEASE COPY EVERYTHING INSIDE THIS MESSAGE POPUP AND REPORT IT TO FORUMS!


TypeError: Error #1009
at com.jiggmin.pr3.game::GamePage/localLoseHat()
at com.jiggmin.pr3.game::MatchPage/localLoseHat()
at com.jiggmin.pr3.game::GameTimer/tick()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/tick()

got a million of these after finishing koth which had 2 crown hats, kept poppuing up new errors like once per second.

Ty for reporting, will get fixed right away! ^-^
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#19
(2016-09-10 17:35:37)GambitAnimating Wrote:
(2016-09-10 08:53:17)Tebbe Wrote: ERROR! PLEASE COPY EVERYTHING INSIDE THIS MESSAGE POPUP AND REPORT IT TO FORUMS!


TypeError: Error #1009
at com.jiggmin.pr3.game::GamePage/localLoseHat()
at com.jiggmin.pr3.game::MatchPage/localLoseHat()
at com.jiggmin.pr3.game::GameTimer/tick()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/tick()

got a million of these after finishing koth which had 2 crown hats, kept poppuing up new errors like once per second.

Ty for reporting, will get fixed right away! ^-^

It seems to happen every time you finish a koth level with more than 1 hat
(2016-06-08 14:42:56)aaaaaa123456789 Wrote: Poitical correctness has gone too damn far, and then some.

>Deleates all posts discussing downsides of uncontrolled immigration.
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#20
I wouldn't call this a bug only an issue, perhaps.

Issues:
- Frequent Players who trolls and forfeits the match, suddenly decreasing prizes.
- Crisis over parts due to low acquiring rate. Same goes to hats.
- Everyone's getting crazy over parts, shouldn't you do something about this?

Requests:
- Perhaps, another server? For less lag and for those who are annoyed so much (occurs often)
- Bow fix? The shot range is just too short.

I don't even know what to write anymore, everyone's keep on racking up the LOTD to milk out some prizes, there's gonna be a mass crisis over it.
COLDPLAY

Yep. The one and only.
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