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[PR3] Issue tracker
#41
(2016-10-03 15:15:43)Vliro Wrote: Finishing a match before timer starts grant you full fighting spirit due to perhaps uint underflow? There is no restriction against hosting multiple games at once. Lotd should be 4ppl, and kick/ban should not be on there, nor being affected by ignore.
Its because the timer has not been set yet so when you finish, unixtimestamp - this.startTime = unixtimestamp, I didin't had time to fix it on weekend, multithread issue
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

If you do enjoy minecraft content try out this: https://www.youtube.com/playlist?list=PL...o57OGMOdCU
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#42
(2016-10-03 15:58:26)isokissa3 Wrote:
(2016-10-03 15:15:43)Vliro Wrote: Finishing a match before timer starts grant you full fighting spirit due to perhaps uint underflow? There is no restriction against hosting multiple games at once. Lotd should be 4ppl, and kick/ban should not be on there, nor being affected by ignore.
Its because the timer has not been set yet so when you finish, unixtimestamp - this.startTime = unixtimestamp, I didin't had time to fix it on weekend, multithread issue

Aha that makes sense. Even though these scenarios aren't created by the actual client it is vital to never trust the client ¯\_(ツ)_/¯
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#43
(2016-10-03 16:24:47)Vliro Wrote:
(2016-10-03 15:58:26)isokissa3 Wrote:
(2016-10-03 15:15:43)Vliro Wrote: Finishing a match before timer starts grant you full fighting spirit due to perhaps uint underflow? There is no restriction against hosting multiple games at once. Lotd should be 4ppl, and kick/ban should not be on there, nor being affected by ignore.
Its because the timer has not been set yet so when you finish, unixtimestamp - this.startTime = unixtimestamp, I didin't had time to fix it on weekend, multithread issue
Aha that makes sense. Even though these scenarios aren't created by the actual client it is vital to never trust the client ¯\_(ツ)_/¯
I don't trust clients finish_packet on races
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

If you do enjoy minecraft content try out this: https://www.youtube.com/playlist?list=PL...o57OGMOdCU
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#44
(2016-10-03 16:46:59)isokissa3 Wrote:
(2016-10-03 16:24:47)Vliro Wrote:
(2016-10-03 15:58:26)isokissa3 Wrote:  Its because the timer has not been set yet so when you finish, unixtimestamp - this.startTime = unixtimestamp, I didin't had time to fix it on weekend, multithread issue
Aha that makes sense. Even though these scenarios aren't created by the actual client it is vital to never trust the client ¯\_(ツ)_/¯
I don't trust clients finish_packet on races

But you trust an immediate change in position ;(
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#45
(2016-10-03 17:02:26)Vliro Wrote:
(2016-10-03 16:46:59)isokissa3 Wrote:
(2016-10-03 16:24:47)Vliro Wrote:
(2016-10-03 15:58:26)isokissa3 Wrote: Its because the timer has not been set yet so when you finish, unixtimestamp - this.startTime = unixtimestamp, I didin't had time to fix it on weekend, multithread issue
Aha that makes sense. Even though these scenarios aren't created by the actual client it is vital to never trust the client ¯\_(ツ)_/¯
I don't trust clients finish_packet on races
But you trust an immediate change in position ;(
I do still
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

If you do enjoy minecraft content try out this: https://www.youtube.com/playlist?list=PL...o57OGMOdCU
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#46
PR2 had this same issue; Firebird used it to gain a large amount of rank 50+ accounts in a week some time ago (with Jiggmin's permission, strangely enough). I still have one of those.
If you need to contact me for any reason, or if you have any questions, concerns, problems or requests, message me here or email me at aaaaaa123456789@acidch.at.

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#47
(2016-10-03 19:29:09)aaaaaa123456789 Wrote: PR2 had this same issue; Firebird used it to gain a large amount of rank 50+ accounts in a week some time ago (with Jiggmin's permission, strangely enough). I still have one of those.

Finishing before the timer started? You could start matches insanely quick, and since each finish grants a few exp you can gain ridiculous amounts of exp. Haven't really tried it here, but since there is no limit in how many games you can host I'm sure the exp gain would be ridiculous
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#48
I told isokissa about that months ago.... He didn't seem to care.

@Vliro You're correct. A bot using this trick is many times faster than simming. (Even if we had exp hats.)
Check out my YouTube channels for tool-assisted goodies.
Suuper W, SuuperPR2

Want to chat about AF, PR2 or PR3? Join the Acid Discord Server. My Discord tag is Suuper#7802.
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#49
(2016-10-03 21:09:11)Suuper Wrote: I told isokissa about that months ago.... He didn't seem to care.

That seems to be a recurring issue...
If you need to contact me for any reason, or if you have any questions, concerns, problems or requests, message me here or email me at aaaaaa123456789@acidch.at.

This forum has been around for (loading...)
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#50
(2016-10-03 21:09:11)Suuper Wrote: I told isokissa about that months ago.... He didn't seem to care.

@Vliro You're correct. A bot using this trick is many times faster than simming. (Even if we had exp hats.)

Yeah I noticed, and I wasn't really running it full-speed. Regardless, programming such a bot was quite the good practice actually, with interesting results.

It was also fun to notice that, before I told iso about it, if you sent multiple finish_drawing packets it recalculated the prize, meaning if you looped it you could get any prize you want.
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#51
(2016-10-03 21:36:53)Vliro Wrote:
(2016-10-03 21:09:11)Suuper Wrote: I told isokissa about that months ago.... He didn't seem to care.

@Vliro You're correct. A bot using this trick is many times faster than simming. (Even if we had exp hats.)

Yeah I noticed, and I wasn't really running it full-speed. Regardless, programming such a bot was quite the good practice actually, with interesting results.

It was also fun to notice that, before I told iso about it, if you sent multiple finish_drawing packets it recalculated the prize, meaning if you looped it you could get any prize you want.

lol. That's news to me. Might have found that if prizes weren't so rare (or nonexistent) back when I was messing around.
Check out my YouTube channels for tool-assisted goodies.
Suuper W, SuuperPR2

Want to chat about AF, PR2 or PR3? Join the Acid Discord Server. My Discord tag is Suuper#7802.
What's Discord? Click here.
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#52
(2016-10-03 21:09:11)Suuper Wrote: I told isokissa about that months ago.... He didn't seem to care. @Vliro You're correct. A bot using this trick is many times faster than simming. (Even if we had exp hats.)
I can't remember you saying anything about that, I patched the finish_drawing instantly as I was on comp and then the others when I got to my comp.
Remember check out my project! http://forums.acidch.at/showthread.php?tid=115

(2015-08-19 09:19:53)aaaaaa123456789 Wrote: My next username will be ax6'); DROP DATABASE; --

If you do enjoy minecraft content try out this: https://www.youtube.com/playlist?list=PL...o57OGMOdCU
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#53
Some campaign levels still have the times for medals set at 0:01, would be nice to see that being fixed.
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#54
[Image: 8sSTWEr.jpg]



Give me that Head back please..! I like it so much SadSad -I lost the exp too, R E D O !- ...............
[Image: f8ada81db0465c3152c543ab14dbf082o.jpg]
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#55
There was an error as trying to join the match listing!

Reason: User is unable to join the match listing for reason: Waiting for host


I can't join lotd
(2016-06-08 14:42:56)aaaaaa123456789 Wrote: Poitical correctness has gone too damn far, and then some.

>Deleates all posts discussing downsides of uncontrolled immigration.
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#56
This error filled the whole screen, had to refresh:

at com.jiggmin.pr3.map::ArtMapLayer/set saveString()
at com.jiggmin.pr3.map::MapHolder/finishDrawingLayerHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.jiggmin.pr3.map::CommandMapLayer/finishedCommands()
at com.jiggmin.pr3.map::ArtMapLayer/finishedCommands()
at com.jiggmin.pr3.map::CommandMapLayer/performCommands()
at com.jiggmin.pr3.map::ArtMapLayer/set saveString()
at com.jiggmin.pr3.map::MapHolder/finishDrawingLayerHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.jiggmin.pr3.map::CommandMapLayer/finishedCommands()
at com.jiggmin.pr3.map::ArtMapLayer/finishedCommands()
at com.jiggmin.pr3.map::CommandMapLayer/performCommands()
at com.jiggmin.pr3.map::ArtMapLayer/set saveString()
at com.jiggmin.pr3.map::MapHolder/finishDrawingLayerHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.jiggmin.pr3.map::CommandMapLayer/finishedCommands()
at com.jiggmin.pr3.map::ArtMapLayer/finishedCommands()
at com.jiggmin.pr3.map::CommandMapLayer/performCommands()
at com.jiggmin.pr3.map::ArtMapLayer/set saveString()
at com.jiggmin.pr3.map::MapHolder/finishDrawingLayerHandler()
at flash.events::EventDispatcher/dispatchEvent()
at


when the level was loading
(2016-06-08 14:42:56)aaaaaa123456789 Wrote: Poitical correctness has gone too damn far, and then some.

>Deleates all posts discussing downsides of uncontrolled immigration.
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  • _duam_
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#57
I can't use hats in the campaign
(2016-06-08 14:42:56)aaaaaa123456789 Wrote: Poitical correctness has gone too damn far, and then some.

>Deleates all posts discussing downsides of uncontrolled immigration.
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#58
(2016-10-15 16:38:18)Tebbe Wrote: I can't use hats in the campaign

XD get my likes Tongue
[Image: f8ada81db0465c3152c543ab14dbf082o.jpg]
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#59
you can't play against other people's ghosts any more
(2016-06-08 14:42:56)aaaaaa123456789 Wrote: Poitical correctness has gone too damn far, and then some.

>Deleates all posts discussing downsides of uncontrolled immigration.
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#60
Werty, Ice, and I found a bug where Donators can host unpublished levels.
[Image: 672f9dd83cc05845094415510a29d97f.png]
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