Thread Rating:
  • 2 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Super Mario Maker
#41
The Three Enemy Trials: 71EF-0000-004D-519C
This level of mine has been getting a lot of stars recently. I made a level where you can play the 3 rooms in any order, and you win if you beat them all.
Also it's sorta annoying that you can't see the places where people die in the subworld. At least in the level overview thingy.
[Image: FRimeC6.png]"DOH I MISSED" [Image: FRimeC6.png]
Reply
#42
(2015-10-18 22:30:04)McButt Wrote: The Three Enemy Trials: 71EF-0000-004D-519C
This level of mine has been getting a lot of stars recently. I made a level where you can play the 3 rooms in any order, and you win if you beat them all.
Also it's sorta annoying that you can't see the places where people die in the subworld. At least in the level overview thingy.

Very good and creative idea with this one. But if you don't know what to do, you end up having to start over. It took me 3 tries to see what was going on. (The second time i accidently went into the same pipe and ended up getting stuck.) So maybe you should make it more obvious that you need to throw the turtle shell at that block 3 times in order to get to the end.

Other than that, it's pretty easy, but it's creative.
random Sig
Reply
#43
This game is interesting
they should make an 3ds super mario
because i got no money to get it

                                               life is a ? ¡s it

confussed isnt u  



Reply
#44
(2015-10-18 21:28:00)Nedron Wrote:
(2015-09-22 02:53:46)Delphinoid Wrote: I kind of don't see the appeal honestly, there are so many free, and by the looks of it better, alternatives. Super Mario Flash (you can share levels online), Super Mario Bros. X (multiple people can actually edit and test levels at once which is sick), Mario Builder (pretty flexible, lets you create custom tiles etc.) and of course ROM hacking... meh

The UI and ability to jump in and create is superior to any of the ones you listed. The platform has millions of participants, meaning it's very easy to find lots and lots of levels made by others and to expose your own levels to lots and lots of other people. You can switch between different themes. You can switch between editing and playing seamlessly. Combining elements is intuitive. Sound effects. Graphics. I could go on.

For the record, SMBX has a PGE editor currently, which has a better User Interface to Super Mario Maker. It literally lets you type what object you are searching, pick a game category, and insert objects smoothly.
Also, you can test your levels instantly after creation. And you just click on your opened PGE editor to instantly switch back.
Other PGE functions
-Erasing an entire mass of level
-Copy and Paste
-Undo and Redo
-Also it makes the notepad file for enemy properties for you instead of forcing you to type it up yourself

Also smbx has lunalua which contributes to a whole lot of ideas

Here are some examples

-You can make touhou games in smbx (https://youtu.be/pzQvie0gfRU?t=1m1s)
-You can make pinball in smbx (https://youtu.be/pzQvie0gfRU?t=20m10s)
-You can flip gravity in smbx (https://youtu.be/pzQvie0gfRU?t=21m1s)
-Also in the previous three links there's a death counter on the top left
-Multiple checkpoints(As opposed to the nonexistant ones in smbx) (https://www.youtube.com/watch?v=OOIVXKUJW8g)
-Look it's a shop (https://www.youtube.com/watch?v=DpDedWYSzUE)

Also, there are templates for the lunalua code, so you don't have to come up with a new code yourself.
It will tell you what each variable does what, so the coding is easy to anyone who is literate.

Vanilla SMBX features that mario maker does not have.

- Custom Graphics
- Custom Music
- Layers and Events
- Slopes(Something mario maker desperately needs)

I could list more and more but with PGE editor and lunalua, smbx is superior to mario maker.

Edit: I forgot to mention cinemtaX.
With this, you can make custom cutscenes in smbx.

https://youtu.be/l-rZAs-JySg?t=2m57s

Also a completely custom enemy lunalua: https://youtu.be/l-rZAs-JySg?t=6m1s
Currently Dead
Reply
#45
(2015-10-19 02:00:56)8flight Wrote:
(2015-10-18 21:28:00)Nedron Wrote:
(2015-09-22 02:53:46)Delphinoid Wrote: I kind of don't see the appeal honestly, there are so many free, and by the looks of it better, alternatives. Super Mario Flash (you can share levels online), Super Mario Bros. X (multiple people can actually edit and test levels at once which is sick), Mario Builder (pretty flexible, lets you create custom tiles etc.) and of course ROM hacking... meh

The UI and ability to jump in and create is superior to any of the ones you listed. The platform has millions of participants, meaning it's very easy to find lots and lots of levels made by others and to expose your own levels to lots and lots of other people. You can switch between different themes. You can switch between editing and playing seamlessly. Combining elements is intuitive. Sound effects. Graphics. I could go on.

For the record, SMBX has a PGE editor currently, which has a better User Interface to Super Mario Maker. It literally lets you type what object you are searching, pick a game category, and insert objects smoothly.
Also, you can test your levels instantly after creation. And you just click on your opened PGE editor to instantly switch back.
Other PGE functions
-Erasing an entire mass of level
-Copy and Paste
-Undo and Redo
-Also it makes the notepad file for enemy properties for you instead of forcing you to type it up yourself

Also smbx has lunalua which contributes to a whole lot of ideas

Here are some examples

-You can make touhou games in smbx (https://youtu.be/pzQvie0gfRU?t=1m1s)
-You can make pinball in smbx (https://youtu.be/pzQvie0gfRU?t=20m10s)
-You can flip gravity in smbx (https://youtu.be/pzQvie0gfRU?t=21m1s)
-Also in the previous three links there's a death counter on the top left
-Multiple checkpoints(As opposed to the nonexistant ones in smbx) (https://www.youtube.com/watch?v=OOIVXKUJW8g)
-Look it's a shop (https://www.youtube.com/watch?v=DpDedWYSzUE)

Also, there are templates for the lunalua code, so you don't have to come up with a new code yourself.
It will tell you what each variable does what, so the coding is easy to anyone who is literate.

Vanilla SMBX features that mario maker does not have.

- Custom Graphics
- Custom Music
- Layers and Events
- Slopes(Something mario maker desperately needs)

I could list more and more but with PGE editor and lunalua, smbx is superior to mario maker.

Edit: I forgot to mention cinemtaX.
With this, you can make custom cutscenes in smbx.

https://youtu.be/l-rZAs-JySg?t=2m57s

Also a completely custom enemy lunalua: https://youtu.be/l-rZAs-JySg?t=6m1s

You know what, I'm gonna try this out when I feel like I can spend the time on it, it looks really fun. (especially the touhou)
random Sig
Reply
#46
(2015-10-19 03:13:43)EpicSui Wrote:
(2015-10-19 02:00:56)8flight Wrote:
(2015-10-18 21:28:00)Nedron Wrote:
(2015-09-22 02:53:46)Delphinoid Wrote: I kind of don't see the appeal honestly, there are so many free, and by the looks of it better, alternatives. Super Mario Flash (you can share levels online), Super Mario Bros. X (multiple people can actually edit and test levels at once which is sick), Mario Builder (pretty flexible, lets you create custom tiles etc.) and of course ROM hacking... meh

The UI and ability to jump in and create is superior to any of the ones you listed. The platform has millions of participants, meaning it's very easy to find lots and lots of levels made by others and to expose your own levels to lots and lots of other people. You can switch between different themes. You can switch between editing and playing seamlessly. Combining elements is intuitive. Sound effects. Graphics. I could go on.

For the record, SMBX has a PGE editor currently, which has a better User Interface to Super Mario Maker. It literally lets you type what object you are searching, pick a game category,  and insert objects smoothly.
Also, you can test your levels instantly after creation. And you just click on your opened PGE editor to instantly switch back.
Other PGE functions
-Erasing an entire mass of level
-Copy and Paste
-Undo and Redo
-Also it makes the notepad file for enemy properties for you instead of forcing you to type it up yourself

Also smbx has lunalua which contributes to a whole lot of ideas

Here are some examples

-You can make touhou games in smbx (https://youtu.be/pzQvie0gfRU?t=1m1s)
-You can make pinball in smbx  (https://youtu.be/pzQvie0gfRU?t=20m10s)
-You can flip gravity in smbx (https://youtu.be/pzQvie0gfRU?t=21m1s)
-Also in the previous three links there's a death counter on the top left
-Multiple checkpoints(As opposed to the nonexistant ones in smbx) (https://www.youtube.com/watch?v=OOIVXKUJW8g)
-Look it's a shop (https://www.youtube.com/watch?v=DpDedWYSzUE)

Also, there are templates for the lunalua code, so you don't have to come up with a new code yourself.
It will tell you what each variable does what, so the coding is easy to anyone who is literate.

Vanilla SMBX features that mario maker does not have.

- Custom Graphics
- Custom Music
- Layers and Events
- Slopes(Something mario maker desperately needs)

I could list more and more but with PGE editor and lunalua, smbx is superior to mario maker.

Edit: I forgot to mention cinemtaX.
With this, you can make custom cutscenes in smbx.

https://youtu.be/l-rZAs-JySg?t=2m57s

Also a completely custom enemy lunalua: https://youtu.be/l-rZAs-JySg?t=6m1s

You know what, I'm gonna try this out when I feel like I can spend the time on it, it looks really fun. (especially the touhou)

Yeah I recommend you try too.  SMBX and Lunar Magic ftw.
Reply
#47
Bump. Any new levels since the update came out? If you didn't hear, there's a new update that adds
  • Checkpoints
  • Powerups where it gives you mushroom if small, but fire flower/tanooki/cape/helicopter if big
  • Almost impossible second level of the fly swatter game
  • Event courses
  • Official map makers
[Image: FRimeC6.png]"DOH I MISSED" [Image: FRimeC6.png]
Reply
#48
Sounds like they listened to what I posted here earlier, haha.
Reply
#49
People are just gonna spam the shit out of obstacles and make the level unbeatable.
lolok
Reply
#50
the thing about mario maker though, is you have to clear your level in order to beat it. it's a good idea, but in some ways it falls flat because you could make a level that's literally impossible except for the fact that there's some random invisible block with a vine somewhere that takes you directly to the end. it also means people who aren't as good at mario games can't make difficult levels.
[-] The following 1 user says Thank You to q for this post:
  • Camer999
Reply
#51
(2015-11-07 03:56:41)q Wrote: the thing about mario maker though, is you have to clear your level in order to beat it. it's a good idea, but in some ways it falls flat because you could make a level that's literally impossible except for the fact that there's some random invisible block with a vine somewhere that takes you directly to the end. it also means people who aren't as good at mario games can't make difficult levels.

Good point, wow.
Reply
#52
(2015-11-07 03:56:41)q Wrote: the thing about mario maker though, is you have to clear your level in order to beat it. it's a good idea, but in some ways it falls flat because you could make a level that's literally impossible except for the fact that there's some random invisible block with a vine somewhere that takes you directly to the end. it also means people who aren't as good at mario games can't make difficult levels.

They really had no choice but to require you to complete the level. If you go on... let's say 100x mode and play an impossible level, that really wouldn't work out, would it? Those players aren't really limited to easy levels beccause they can still get better at mario. if they really wanted to play mario at a little higher level, i wouldn't think it'd take too much time and practice to get to that point.
random Sig
Reply
#53
This game is just platform racing without the racing.
[Image: vIDUdv3.png]
[-] The following 1 user says Thank You to Nero for this post:
  • Residays
Reply
#54
You can always just download the level to look for invisible blocks.
Check out my YouTube channels for tool-assisted goodies.
Suuper W, SuuperPR2
[-] The following 1 user says Thank You to Suuper for this post:
  • Camer999
Reply
#55
my shitty levels - https://supermariomakerbookmark.nintendo...ype=posted

I'll play your levels too if you provide me with your profile or level code.
<(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)> <(o.o)>

JOIN THE RNG BATTLE FORUM GAME - http://forums.acidch.at/showthread.php?tid=6421
          [Image: BbViYSU.png]
Reply
#56
Oh, I've made plenty of Super Mario Maker levels. Here's one I made quite a while back that I consider my favorite:
Clown Car Castle Chase
ABDF-0000-007A-D005
https://supermariomakerbookmark.nintendo...-007A-D005
[-] The following 1 user says Thank You to Northadox for this post:
  • IcyMind
Reply




Users browsing this thread: 1 Guest(s)