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Bubble Racing [New Game by Jiggmin]
#1
So, I just stumbled upon Jiggmin's site and he made a blog post literally 34 minutes ago about his new game. It's a work in progress at the moment, but it's something new!

Blog Post: https://www.grahn.io/posts/2020-05-09-an...le-racing/

Game: https://www.bubbleracing.com/

P.S. Hello again!
So, I make video games.  Don't be too surprised if I make video game threads on here.

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#2
I just opened an issue because the CPU usage is just absurd and the game is laggy as fuck for me: https://github.com/jacob-grahn/bubble-racing/issues/7

I really wonder if he'll ever finish it, though. PR4 was announced for 1 December 2013 after all!
If you need to contact me for any reason, or if you have any questions, concerns, problems or requests, message me here or email me at aaaaaa123456789@acidch.at.

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#3
(2020-05-09 07:05:53)aaaaaa123456789 Wrote: I just opened an issue because the CPU usage is just absurd and the game is laggy as fuck for me: https://github.com/jacob-grahn/bubble-racing/issues/7

Since the project is in the Godot Engine, I was able to look into it. Nothing really stood out to me as a resource hog besides possibly the lighting system. It is also both Single-Threaded (Safe) and V-Sync Enabled. Therefore, the only thing I see that could be changed is to have enabled Low Processor Mode (could have unforeseen side effects) and maybe make sure all instanced objects are freed at the end (which, based on what he does currently, I believe they are).
So, I make video games.  Don't be too surprised if I make video game threads on here.

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#4
Yea we've been talkin about this on JV2 a bit

Bls just made a thread saying he video called Jiggmin and gave details

Thread: https://jiggmin2.com/forums/showthread.php?tid=2529

This is like a kong racing sequel as practice for PRF Jiggmin said
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